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Realistic models rendered in detailed environments.

3D modeling

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Room 302

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

Read more

Growing ivy

Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.

Read more

Medieval village

Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.

Read more

Let’s work together

Logo Tom

3D modeling

Realistic models rendered

in detailed environments.

Section separator
Growing ivy img
Growing ivy img

Room 302

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

 

Created as part of a four month long university assignment in 3D modeling.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unreal Engine 5

Read more

Growing ivy img

Growing ivy

Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.

 

Created for a collaborative project between Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unity
  • Unreal Engine 5

Read more

Growing ivy img
Growing ivy img

Medieval village

Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.

 

Created as part of a two month long university assignment in 3D rendering.

 

Softwares used:

  • Maya
  • Unreal Engine 5

Read more

Let’s work together

Logo Tom

3D modeling

Realistic models rendered

in detailed environments.

Section separator
Img Room 302
Img Room 302

Room 302

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

 

Created as part of a four month long university assignment in 3D modeling.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unreal Engine 5

Read more

Section separator
Img growing ivy

Growing ivy

Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.

 

The shader has also been recreated in Unreal Engine for showcase renders. Both materials are shown at the bottom of the project page.

 

Created for a collaborative project between Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unity
  • Unreal Engine 5

Read more

Section separator
Img medieval village
Img medieval village 2

Medieval village

Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.

 

Created as part of a two month long university assignment in 3D rendering.

 

Softwares used:

  • Maya
  • Unreal Engine 5

Read more

Let’s work together

Logo Tom

3D modeling

Realistic models rendered

in detailed environments.

Section separator
Img Room 302
Img Room 302

Room 302

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

 

Created as part of a four month long university assignment in 3D modeling.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unreal Engine 5

Read more

Section separator
Img growing ivy

Growing ivy

Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.

 

The shader has also been recreated in Unreal Engine for showcase renders. Both materials are shown at the bottom of the project page.

 

Created for a collaborative project between Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unity
  • Unreal Engine 5

Read more

Section separator
Img medieval village
Img medieval village 2

Medieval village

Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.

 

Created as part of a two month long university assignment in 3D rendering.

 

Softwares used:

  • Maya
  • Unreal Engine 5

Read more