
Realistic models rendered in detailed environments.
3D modeling

Room 302
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Read more

Growing ivy
Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.
Read more

Medieval village
Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.
Read more

3D modeling
Realistic models rendered
in detailed environments.
Room 302
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Softwares used:
Read more
Growing ivy
Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.
Created for a collaborative project between Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.
Softwares used:
Read more
Medieval village
Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.
Created as part of a two month long university assignment in 3D rendering.
Softwares used:
Read more

3D modeling
Realistic models rendered
in detailed environments.
Room 302
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Softwares used:
Read more
Growing ivy
Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.
The shader has also been recreated in Unreal Engine for showcase renders. Both materials are shown at the bottom of the project page.
Created for a collaborative project between Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.
Softwares used:
Read more
Medieval village
Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.
Created as part of a two month long university assignment in 3D rendering.
Softwares used:
Read more

3D modeling
Realistic models rendered
in detailed environments.
Room 302
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Softwares used:
Read more
Growing ivy
Five fully modelled and textured ivies, with an animated growth shader using Unity’s shader graph.
The shader has also been recreated in Unreal Engine for showcase renders. Both materials are shown at the bottom of the project page.
Created for a collaborative project between Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.
Softwares used:
Read more
Medieval village
Modelled and textured house modules in a medieval fantasy style, assembled into a village environment in Unreal Engine.
Created as part of a two month long university assignment in 3D rendering.
Softwares used:
Read more