Logo Tom

Reimagining Silent Hill’s most haunting room

- without all the hauntings.

Room 302

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

 

Created as part of a four month long university assignment in 3D modeling.

Section separator

Selected asset kits

Low to medium-poly assets rendered in a studio environment.

This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.

  • Kitchen items
  • Electronics
  • Books
  • Chairs
  • Artwork
  • Photographs
  • Wooden furniture

Let’s work together

Logo Tom

Room 302

Reimagining Silent Hill’s most haunting room

- without all the hauntings.

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

 

Created as part of a four month long university assignment in 3D modeling.

Section separator

Selected asset kits

Low to medium-poly assets rendered in a studio environment.

This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.

 

Each kit is designed with attention to detail, consistent and reality-based scale, and efficient topology, making them versatile for both visualization and interactive applications.

  • Kitchen items
  • Electronics
  • Books
  • Chairs
  • Artwork
  • Photographs
  • Wooden furniture

Let’s work together

Logo Tom

Room 302

Reimagining Silent Hill’s most haunting room

- without all the hauntings.

Section separator

A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

 

Created as part of a four month long university assignment in 3D modeling.

 

Softwares used:

  • Maya
  • Adobe Substance Painter
  • Unreal Engine 5
Section separator

Selected asset kits

Low to medium-poly assets

rendered in a studio environment

This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.

 

Each kit is designed with attention to detail, consistent and reality-based scale, and efficient topology, making them versatile for both visualization and interactive applications.

    Let’s work together

    Logo Tom

    Room 302

    Reimagining Silent Hill’s most haunting room

    - without all the hauntings.

    Section separator

    A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.

     

    Created as part of a four month long university assignment in 3D modeling.

     

    Softwares used:

    • Maya
    • Adobe Substance Painter
    • Unreal Engine 5
    Section separator

    Low to medium-poly assets

    rendered in a studio environment

    Selected asset kits

    This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.

     

    Each kit is designed with attention to detail, consistent and reality-based scale, and efficient topology, making them versatile for both visualization and interactive applications.