
Reimagining Silent Hill’s most haunting room
- without all the hauntings.
Room 302
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Selected asset kits
Low to medium-poly assets rendered in a studio environment.
This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.

Room 302
Reimagining Silent Hill’s most haunting room
- without all the hauntings.
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Selected asset kits
Low to medium-poly assets rendered in a studio environment.
This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.
Each kit is designed with attention to detail, consistent and reality-based scale, and efficient topology, making them versatile for both visualization and interactive applications.

Room 302
Reimagining Silent Hill’s most haunting room
- without all the hauntings.
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Softwares used:
Selected asset kits
Low to medium-poly assets
rendered in a studio environment
This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.
Each kit is designed with attention to detail, consistent and reality-based scale, and efficient topology, making them versatile for both visualization and interactive applications.

Room 302
Reimagining Silent Hill’s most haunting room
- without all the hauntings.
A modern recreation of Henry Townsend’s Room 302 from Konami’s 2004 video game “Silent Hill 4: The Room”.
Created as part of a four month long university assignment in 3D modeling.
Softwares used:
Low to medium-poly assets
rendered in a studio environment
Selected asset kits
This section showcases a collection of optimized 3D asset kits created for use in the environment presented above.
Each kit is designed with attention to detail, consistent and reality-based scale, and efficient topology, making them versatile for both visualization and interactive applications.